The core output of the project will be an online, open-source Policy Game.
The game covers policy decisions in four settings/areas (listed below), which represent the project’s four “content” outputs. The game will also:
1. Enable students and experts to learn about decision making in the public sphere in a vivid, interactive and responsive environment.
2. Teach the theory of policy decisions in an engaging way.
3. Potentially be expanded because it is modular, and new cases and policy fields can be added.
As mentioned above, the game will be developed on different game sets to include four settings/areas:
Some screenshots from the P-CUBE Game prototype: